![]() School conjuration (summoning) Level druid 3, ranger 3, shaman 3 This spell functions as summon nature’s ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind. School conjuration (summoning) Level druid 2, ranger 2, shaman 2 Summoning these creatures makes the summoning spell’s type match your alignment. All creatures summoned with this spell without alignment subtypes have an alignment that matches yours, regardless of their usual alignment. ![]() When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. All the creatures on the table are neutral unless otherwise noted. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. The spell conjures one of the creatures from the 1st Level list on Table: Nature’s Ally. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells that have expensive material components (such as wish). Creatures cannot be summoned into an environment that cannot support them. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command.Ī summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. It attacks your opponents to the best of its ability. The summoned ally appears where you designate and acts immediately, on your turn. This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant). School conjuration (summoning) Level druid 1, ranger 1, shaman 1
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